• Description and basic information
  • Article № 1 ROGUE
  • Article №2 DRUID
  • Article №3 NECROMANCER
  • Article №4 BARBARIAN
  • Article №5 SORCERESS
Table of contents
As with previous entries, Diablo IV revolves around the battle against demons.
This time, however, the narrative is filled with even more events. The story centers on the demoness Lilith's arrival in the human world. The protagonist, together with members of the ancient Horadrim mage order, stands against her.


Diablo IV offers players five distinct classes: Barbarian, Sorceress, Rogue, Necromancer, and Druid. The Barbarian is a formidable melee combatant, proficient with an array of different weapons, making them a versatile fighter
on the battlefield. The Sorceress, on the other hand, excels in ranged combat and wields a substantial arsenal of spells, allowing her to deal damage from a distance.

The Druid is another melee class, but Blizzard has introduced a unique Shapeshifting mechanic for him, allowing for dynamic changes in combat form and abilities. The Necromancer stands out with the ability to summon undead minions and golems, as well as employ black magic, such as curses, to weaken and control enemies. Lastly, the Rogue is a master of stealth and precision, utilizing traps and an array of combat skills to outmaneuver and defeat foes. Each class brings its own strengths and playstyle to the game, offering a diverse and engaging experience for players.
Article №1
ROGUE TWISTING BLADES ENDGAME BUILD
SKILL TREE AND GAMEPLAY OVERVIEW:
- Twisting Blades: Primary attack skill that generates Combo Points.
- Puncture: Inflicts Vulnerable status on enemies and generates Combo Points.
- Poison Imbuement: Enhances Twisting Blades with poison effects, initially with limited uptime.
- Pestilent Points: A resource or mechanic used for applying enhanced poison effects, especially before securing additional Imbuement charges.
- Bursting Venoms: Amplifies poison damage, likely in conjunction with Pestilent Points.
- Shadow Step: Provides mobility for tactical positioning.
- Caltrops: Creates hazards that slow or damage enemies.
- Smoke Grenade: Offers utility for evasion or crowd control..
Early Game: Focus on building Combo Points with Puncture and utilizing basic poison effects from Twisting Blades. Manage resources carefully.
Mid to Late Game: Aim to secure additional Imbuement charges from Tempering mods on Rings and Amulet to fully embrace a Poison build. Prioritize increasing poison damage with explosive poisons as much as resources allow.
Progression and Strategy:
Puncture + Twisting Blades: Build Combo Points while applying initial poison effects. Poison Imbuement + Bursting Venoms: Enhance poison damage output for maximum effect.
Stealthy and Tactical: Utilize Shadow Step and Smoke Grenade for strategic positioning and evasion, while employing Caltrops for area control.
Synergies and Playstyle:
Glyphs have a default radius of 3, which increases to 4 at Glyph level 15.
Consider adjustments to surrounding Paragon nodes once Glyphs reach level 15, as per the specified progression steps. The default setup displayed represents the final version of the build.
Note:
As you delve into the Endgame, achieving the final build version requires a strategic progression path, especially considering the availability of Legendary Aspects and Unique items. Let's guide you through different stages of progression for a smooth transition from the leveling phase to the endgame build.
ENDGAME PROGRESSION:
SKILL TREE AND GAMEPLAY OVERVIEW:
Glyph leveling priorities:
— Versatility
— Bane
— Tracker
— Efficacy
— Control
— Turf
To Level 15:
— Control
— Versatility
— Efficacy
— Bane
— Turf
— Tracker
To Level 21:
Leveling Strategy:
- Prioritize to Level 15: Focus on enhancing Versatility, Bane, Tracker, Efficacy, Control, and Turf. Complete Nightmare Dungeons to acquire Glyph experience.
- Beyond Level 15: Continue leveling Control, Versatility, Efficacy, Bane, Turf, and Tracker to Level 21 for further power boosts and activation of additional bonuses with surrounding nodes.
Unlock the following Aspects in your Codex of Power:
— Bladedancer (Scosglen)
— Corruption (Kehjistan)
— Disobedience (Kehjistan)
— Ravenous (Dry Steppes)
— Rapid (Dry Steppes)
— Might (Dry Steppes)
Progression Goals:
— Wind Striker (Kehjistan)
— Arrow Storms (Scosglen)
— Vengeful (Kehjistan)
— Inner Calm (Scosglen)
— Shared Misery (Hawezar)
— Volatile Shadows (Dry Steppes)
Find the following Legendary Aspects either
as a random drop or by gambling with Obols:
— Accursed Touch (Vulnerable)
— Vengeful (Elements)
— Arrow Storms (Noxious Ice)
— Wind Striker (Assimilation)
— Disobedience (Umbrous)
— Dark Shroud (Puncture)
— Ravenous (Corruption)
— Inner Calm (Umbrous)
— Volatile Shadows
(Shadow Imbuement)
— Shared Misery
(Concussive Strikes)
To ensure your build operates at its peak efficiency, it's crucial to reach specific Stat "Breakpoints." These thresholds are essential for maximizing your character's effectiveness in combat. Here's a checklist of recommended Stat thresholds along with suggested Tempered Affixes and Masterwork Crits. The top three Greater Affixes are always preferred.
STAT PRIORITIES FOR OPTIMAL PERFORMANCE:
Acquire the following Unique items either as a random drop or by farming specific Boss drops.
You cannot gamble Unique items with Obols!
Note:
This build doesn't utilize any regular unique items. However, if you obtain Uber Unique drops, consider the following adjustments:
— Doombringer
— Elements
— Rapid
— Might
— Concussive Strikes
This structured progression plan ensures you acquire the necessary Aspects and items to optimize your build for the endgame content.
10+ total Poison Imbuement Count
12+ total Poison Imbuement Ranks
12+ total Twisting Blades Ranks
12+ total Dark Shroud Ranks
50%+ Critical Strike Chance
100% Attack Speed Bonus
800%+ Damage to Crowd
Controlled Enemies
70%+ Chance to Cast
Puncture Twice
Recommended Stat Thresholds:
Armor Capped at 9,230
Resistance Capped at 70%
40,000+ Life
35%+ Resource Cost Reduction
30%+ Dodge Chance
50%+ Chance to Freeze
12+ Energy Per Second
180%+ Movement Speed
Recommended Affixes for Gear:
— Ranks to Poison Imbuement ↑
— Cooldown Reduction
— Lucky Hit Chance
— Dexterity
— Tempered Dodge Chance
— Tempered Chance to Freeze/
Stun/Immobilize/Slow
Helm: Concussive Strikes
— Ranks to Dark Shroud ↑
— Maximum Life
— Energy per Second
— Dexterity
— Tempered Dodge Chance
— Tempered Chance to Freeze/
Stun/Immobilize/Slow
Chest Armor: Assimilation
— Ranks to Twisting Blades ↑
— Critical Strike Chance
— Lucky Hit Chance
— Dexterity
— Tempered Damage
to Crowd Controlled Enemies
— Tempered Chance to Freeze/
Stun/Immobilize/Slow
Gloves: Volatile Shadows
— Maximum Life ↑
— Armor
— Any Resistance
— Dexterity ↑
— Tempered Dodge Chance
— Tempered Chance to Freeze/
Stun/Immobilize/Slow
Pants: Might
— Movement Speed ↑
— Armor
— Any Resistance
— Dexterity
— Tempered Movement Speed
— Tempered Chance to Freeze/
Stun/Immobilize/Slow
Boots: Venomous Ice
— Resource Cost Reduction
— Attack Speed ↑
— Dexterity ↑
— Tempered Chance for Puncture
to Cast Twice
— Tempered Damage
to Crowd Controlled Enemies ↑
Crossbow: Dance with Blades
— Dexterity ↑
— % Damage
— Maximum Life ↑
— Tempered Twisting
Blades Effect
— Tempered Damage
to Crowd Controlled Enemies ↑
One-Handed: Accursed
Touch & Elements
— Ranks to Frigid Finesse ↑
— Movement Speed ↑
— Critical Strike Chance ↑
— Ranks to Deadly Venom ↑
— Ranks to Malice ↑
— Tempered Poison
Imbuement Count ↑
— Tempered Damage
to Crowd Controlled Enemies ↑
Amulet: Dark
— Dexterity
— Maximum Life
— Critical Strike Chance
— Tempered Poison
Imbuement Count ↑
— Tempered Damage
to Crowd Controlled Enemies ↑
Ring 1: Corruption
— Attack Speed ↑
— Critical Strike Chance
— Dexterity
— Tempered Poison
Imbuement Count ↑
— Tempered Damage
to Crowd Controlled Enemies ↑
Ring 2: Swift
Insert Royal Amethyst into Weapons for extra damage.
Place Royal Ruby into Armor for increased survivability.
Fill Jewelry sockets with any gem type of Resistances you lack, prioritizing Fire and Lightning first.
This comprehensive approach to Stat Priorities ensures your character is finely tuned for the challenges of the endgame content.
Socket Recommendations:
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